OpenAudioEditor

A simple script for rendering a copy of a selected audio event and then opening that copy in an audio editor.  When the script first runs, you are prompted to select the editor. 

You can use multiple editors by simply copying and renaming the script.  It differs from the internal “Open Copy in Sound Forge” in that the take is not added back to the timeline until after the processing is completed.

After editing is completed, the following message box will appear giving the user the option of saving the edited file or not.

 

The user can save the edited file in two ways.

a. Add as a Take.  The edited audio file will be added as a take to the original audio event.

b. Add to New Track .   The edited audio file will be added to a new track named Rendered Audio.

The Save Option selected will be loaded the next time the script is executed.

To change editors, you must select Reset Script Settings if using the OtterInfoBar or OtterBar.  If not, you must manually delete the settings file "OpenAudioEditor.xml" which may be found in either "C:\ProgramData\HappyOtterScripts\Magix Vegas Pro" or "C:\ProgramData\HappyOtterScripts\Sony Vegas Pro" depending upon which version of Vegas you are using.